Paradox Interactive
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Paradox Interactive (PDX) investor relations material

Paradox Interactive Q4 2025 earnings summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
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Q4 2025 earnings summary29 Jan, 2026

Executive summary

  • Q4 revenue rose 23% year-over-year to SEK 875 million, driven by major releases like Europa Universalis V and significant DLCs, but impacted by a SEK 701 million write-down on Vampire: The Masquerade - Bloodlines 2.

  • Cash flow improved and the balance sheet was strengthened, with new franchises Victoria 3 and Age of Wonders 4 added to the core portfolio.

  • The company acquired Haemimont Games and brought Cities: Skylines in-house, enhancing management game capabilities.

  • Full-year revenue was SEK 2,191.9 million, nearly flat year-over-year, while operating profit dropped 80% to SEK 146.0 million.

  • Strategic refocus on core strategy and management games, with resources redirected to internal studios.

Financial highlights

  • Q4 revenue reached SEK 875 million, up 23% from SEK 709 million in Q4 2024, marking the second-best quarter ever.

  • Operating profit was SEK -245 million, down from SEK 395 million, due to SEK 701 million in amortizations and write-downs for Bloodlines 2.

  • Profit after tax was SEK -201 million for Q4, compared to SEK 311 million last year; full-year profit after tax was SEK 125.5 million, down from SEK 584.6 million.

  • Cash flow from operating activities was strong at SEK 513 million for Q4 and SEK 1,236.5 million for the year.

  • Dividend of SEK 5 per share proposed for the annual shareholders meeting.

Outlook and guidance

  • Focus remains on developing new content for live games and sequels, with a disciplined approach to new investments and acquisitions.

  • Future pipeline focused exclusively on deep strategy and management games, mostly developed in-house.

  • Victoria 3 and Age of Wonders 4 are expected to continue growing, with Europa Universalis V anticipated to be highly profitable for years.

  • Optimism for 2026 based on a compelling pipeline and strong control over key franchises.

Future P&L impact of Bloodlines 2 write-down
Impact of core strategy on future game pipeline
Capitalized dev cost trend given new strategy?
How will Paradox ensure 10+ year growth for new IPs?
What is the capital allocation strategy given new normal dev spend?
How does Paradox's 'razor focus' impact project risk?
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Frequently asked questions

An Umbrella of Video Game Studios

Paradox Interactive is a Swedish video game publisher that develops and distributes games. The company has several different studios under its umbrella, including its flagship Paradox Development Studio. The company publishes games in a variety of genres but is best known for its expertise in grand strategy games. Some of its most recognized IPs are Crusader Kings, Hearts of Iron, and Europa Universalis. The company is headquartered in Stockholm, Sweden, and its shares are traded on OMX Stockholm.

Target Games

Paradox Interactive's origins can be traced back to the 1980s with the Swedish board games company Target Games. Paradox was initially set up to produce various video game adaptations of the board games produced by the parent company, and when Target Games went under, the video game division lived on. Paradox released the first games in the IPs that would later go on to establish them as one of the most respected studios in terms of grand strategy games.

Paradox Development Studio

The company operates Paradox Development Studio as its internal development wing. This studio specializes in creating grand strategy and management games, a genre characterized by extensive strategic planning and resource management. The games produced by the studio have garnered a dedicated following for their depth, historical accuracy, and complex gameplay mechanics. The studio's approach often involves combining detailed historical settings with intricate game systems, allowing players to experience and influence different historical scenarios.

Work as a Publisher

As a publisher, Paradox Interactive plays a critical role in the video game industry by facilitating the development and distribution of games created by various studios. Their work extends beyond their own Paradox Development Studio to include supporting independent game developers. This support encompasses financial backing, marketing, distribution, and guidance in game development processes. While it in many ways operates similarly to names like Take-Two Interactive, Activision Blizzard, and Electronic Arts (EA), Paradox Interactive is a much smaller company in comparison to the giants of the industry.

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