CTW Cayman (CTW) H1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
H1 2026 earnings summary
15 May, 2026Executive summary
Revenue for the first half of fiscal 2026 was $41 million, down 0.7% to 1% year-over-year, reflecting softer content performance and underperforming new game launches.
Despite lower revenue, monetization quality improved, with higher ARPDAU and ARPU, and a stable base of paying users.
Operating loss was $1.7 million, and net loss was $1.2 million versus net income of $0.6 million last year, due to higher public company and infrastructure costs.
Adjusted EBITDA rose to $4.3 million (10.5% margin), and segment profit increased to $18 million, highlighting strong core economics and improved operational efficiency.
Seven new games launched, with Crayon Shinchan My Sugoroku Great Strategy becoming a top title by in-game purchases.
Financial highlights
Gross in-game purchases were $43.6 million to $48.6 million, down year-over-year.
Monthly active users declined to 2.0 million from 3.3 million, but paying monthly active users remained stable at ~75,700.
Conversion rate improved to 3.82%; ARPDAU increased to $18.90 from $16.31; ARPU rose to $4 from $2.50.
ROAS improved to 109% from 106%.
Cost of revenue increased 39.6% to $13.9 million; G&A expenses up 13.6% to $5.1 million; R&D up 25.3% to $1.7 million.
Outlook and guidance
International expansion, especially in North America, remains a strategic priority, with a goal to reach 50-60% of revenue from outside Japan in 2-3 years.
Pipeline includes 20 titles, with 5-6 in pre-registration and several tied to popular anime IPs.
Early engagement trends for new second-half titles are encouraging.
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