Gaming Corps (GCOR) Q3 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2025 earnings summary
14 Nov, 2025Executive summary
Net sales grew by 29% and total revenue increased by 44% year-over-year for Q3 2025, with both metrics also rising sequentially from the previous quarter.
Focus remains on scaling operations, aligning commercial strategies, and expanding into new markets such as Ontario and the UK.
Recruitment intensified to support higher game quality and release frequency, resulting in increased expenses.
Financial highlights
Q3 2025 total revenue was SEK 14.1 million, up from SEK 9.8 million in Q3 2024.
Net sales reached SEK 12.7 million, compared to SEK 9.8 million in the same quarter last year.
EBITDA was negative SEK 7.6 million, compared to negative SEK 2.3 million year-over-year.
Net loss widened to SEK 9.1 million from SEK 3.8 million in Q3 2024.
Six new game releases in Q3 2025, up from two in Q3 2024.
Outlook and guidance
Target of reaching profitability during 2025 remains in place, with final outcome to be reported next quarter.
Expectation to achieve two game releases per month for DEGEN Studios by early 2026.
Anticipation of increased game releases and intense activity in the upcoming winter period.
Latest events from Gaming Corps
- Net sales surged 55% year-over-year, driven by new agreements and workforce expansion.GCOR
Q4 202520 Feb 2026 - Net sales grew 20% YoY in Q2 2025, with strategic deals and expanded game releases driving growth.GCOR
Q2 202522 Aug 2025 - Record revenue, improved margins, and new capital position Gaming Corps for accelerated growth.GCOR
Q3 202413 Jun 2025 - Record Q2 with SEK 8.5M revenue, global expansion, and new game launches.GCOR
Q2 202413 Jun 2025 - Q1 2025 saw record revenue, strong growth, and a path toward profitability in 2025.GCOR
Q1 20255 Jun 2025 - Record Q4 revenue and major financing set the stage for ambitious 2025 growth.GCOR
Q4 20245 Jun 2025