GDEV (GDEV) Q2 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2024 earnings summary
22 Jan, 2026Executive summary
Q2 2024 revenue was $106 million, down 8% year-over-year, mainly due to lower deferred revenue recognition and a decline in advertising revenue, while in-app purchases remained stable.
Net profit for Q2 2024 was $15 million, a turnaround from a Q1 loss, with adjusted EBITDA at $16 million and a margin of 15%.
Bookings were $108 million, down 3% year-over-year, with mobile contributing 58% and PC rising to 42%.
Major product launches and collaborations, including Pixel Gun 3D on Steam and a Tomb Raider event, drove user engagement and new player growth.
Cash position at quarter-end was $50.8 million, with operational cash flow of $11 million.
Financial highlights
Total costs and expenses (excluding D&A) decreased to $89 million, with selling and marketing expenses at $47 million, down 7% year-over-year.
Platform commissions fell 16% year-over-year, reflecting a higher share of web and PC platform revenue.
Game operations costs dropped by $2 million, and general and administrative expenses were $9 million, up 14% year-over-year.
Cash flow from operations remained stable at $11 million in Q2 2024.
Earnings per share for Q2 2024 were $0.81, compared to $0.99 in Q2 2023.
Outlook and guidance
Focus in Q3 will remain on product development, with marketing spend expected to stay at Q2 levels and increase in Q4 and Q1 2025, subject to seasonality.
Management expects continued strength in in-app purchases and stable advertising monetization, with growth anticipated in H2 2024 and into 2025.
Plans to reinvest gains from improved lifetime value into user acquisition during peak seasons.
Forward-looking statements highlight risks and uncertainties, with reference to the 2023 Annual Report for detailed risk factors.
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