Hacksaw Gaming (HACK) Q1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2026 earnings summary
28 Apr, 2026Executive summary
Q1 2026 delivered strong operational and financial results, with 28% year-over-year revenue growth to EUR 58 million and an 82% EBIT margin, driven by organic expansion, new deals, and game launches.
79 new deals were closed globally, and two new studios were onboarded, expanding the content portfolio to 320 titles at quarter-end.
12 in-house and 15 third-party games were released, with Foxhound Games launching its first title on OpenRGS.
Continued expansion in regulated markets, including securing a Connecticut license and notable partnerships in the US and Europe.
Hacksaw Ventures was launched, investing in promising partner studios such as Jinx Gaming to accelerate growth.
Financial highlights
Q1 revenue reached EUR 58 million, up 28% year-over-year, or 37% on a constant currency basis; all growth was organic.
Adjusted EBIT was EUR 47.4 million, up 27% year-over-year, with an 82% margin.
Net income for Q1 was EUR 45.5 million, up 51% year-over-year; adjusted for a one-time item last year, net income rose 30%.
Free cash flow for Q1 was EUR 43 million, with a 93% cash conversion rate over the last 12 months.
Cash and cash equivalents stood at EUR 176 million at quarter-end, with no interest-bearing debt.
Outlook and guidance
Management remains confident in capturing attractive market opportunities and expects to continue outpacing market growth.
No formal full-year 2026 guidance provided, but the aim is to sustain revenue growth above 30% and maintain high EBIT margins.
Pipeline for Q2 and Q3 is strong, with no concerns about near-term momentum.
Strong cash generation will support investments in early-stage companies within the ecosystem.
Dividend of EUR 116 million planned for May 2026, following EUR 106 million in March 2025.
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