Hasbro (HAS) Q2 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2026 earnings summary
30 Jul, 2026Executive summary
Q2 2026 revenue grew 16% year-over-year to $1.14 billion, led by 27% growth in Wizards of the Coast & Digital Gaming and 5% in Consumer Products, while Entertainment declined 20%.
Magic: The Gathering posted over 32% growth in Q2, surpassing $500 million for the first time, with Marvel Super Heroes setting records and Monopoly Go! contributing $44 million.
Operating profit for Q2 was $253 million (adjusted: $282 million, up 14%), with adjusted EPS at $1.28 and reported EPS at $1.12.
Strategic initiatives included new licensing partnerships, a multi-year Nintendo deal, and the launch of an AI studio.
Managed a cybersecurity incident in March 2026, incurring $10.8–$11 million in costs, with operations restored by quarter-end.
Financial highlights
Q2 net revenue: $1.14 billion (+16% YoY); six-month revenue: $2.14 billion (+15% YoY).
Adjusted operating profit: $282 million (+14% YoY); adjusted operating margin: 24.8% (down 40 bps); reported operating margin: 22.2%.
Adjusted EBITDA: $330 million in Q2 (+9%), $670 million for the first half (+16%).
Operating cash flow for first half: $604 million, up nearly $400 million year-over-year.
Cash and cash equivalents at quarter-end: $880.5 million; short-term investments: $497.7 million.
Outlook and guidance
Raised full-year 2026 revenue growth guidance to 5–7% in constant currency, with growth across all segments.
Adjusted operating margin guidance increased to 25–26%; adjusted EBITDA expected at $1.45–$1.5 billion.
Wizards segment expected to grow revenue low double digits, with operating margins in the low 40% range.
Consumer Products revenue to grow low single digits, with 6–8% adjusted operating margin.
Digital spend to peak in 2026, declining at least 25% by 2028.
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