Kadokawa (9468) Q4 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2025 earnings summary
6 Jun, 2025Executive summary
Revenue/net sales grew 7.7% YoY to ¥277,915M, but operating profit fell 9.8% and net profit dropped 35.1% due to a major cyberattack; excluding this, revenue would have risen 11% and operating profit 16%.
EBITDA was ¥24,907M, down 1.8% YoY.
Animation and live-action segments achieved record sales and profits for the second consecutive year, driven by robust anime and licensing income.
Game segment saw high growth from 'ELDEN RING' main game and DLC, while Web Services suffered from cyberattack-related losses.
Education & EdTech segment posted double-digit revenue and profit growth, with rising student numbers.
Financial highlights
FY2025 revenue: ¥277,915M (+7.7% YoY); operating profit: ¥16,651M (–9.8% YoY); net profit: ¥7,392M (–35.1% YoY).
EBITDA for FY2025: ¥24,907M (–1.8% YoY).
Cyberattack impact: revenue –¥8.3B, operating profit –¥4.7B, special loss of ¥2.4B.
Dividend per share maintained at ¥30, payout ratio 36.0%.
Cash and cash equivalents at period-end were ¥129,674M, up from ¥79,841M.
Outlook and guidance
FY2026 revenue forecast: ¥291,900M (+5.0% YoY); operating profit: ¥16,700M (+0.3% YoY); net profit: ¥11,400M (+54.2% YoY).
Game segment expected to decline (–22.6% revenue, –60.2% operating profit), but other segments to show robust growth.
Publishing, anime/live-action, web services, and education/EdTech all forecast for double-digit revenue growth.
Dividend forecast for FY2026 is ¥30 per share.
Recovery expected in domestic print publishing and web services post-cyberattack.
Latest events from Kadokawa
- Profits fell sharply due to lower sales, cyberattack costs, and goodwill impairment.9468
Q3 202612 Feb 2026 - Profits fell sharply on lower sales and goodwill amortization; outlook revised down.9468
Q2 20266 Nov 2025 - Profits fell sharply year-over-year, but gaming and web services delivered strong growth.9468
Q1 202612 Aug 2025 - Strong growth in games and anime offset cyberattack losses and web service declines.9468
Q2 202513 Jun 2025 - Strong digital, anime, and game growth offset cyberattack impact; profit outlook trimmed.9468
Q1 202513 Jun 2025 - Profit growth and a Sony alliance drive global IP expansion despite cyberattack impact.9468
Q3 20256 Jun 2025