NetEase (9999) Q4 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2025 earnings summary
16 Apr, 2026Executive summary
Achieved total annual net revenue of RMB 112.6 billion ($16.1 billion) in 2025, up 10% year-over-year, with games and value-added services contributing RMB 92.1 billion ($13.2 billion).
Marked 23 consecutive years of online games revenue growth, driven by proprietary technology, global expansion, and comprehensive AI integration across game development.
Major titles like Where Winds Meet, Justice, Marvel Rivals, and Sword of Justice achieved strong global traction, record engagement, and industry awards.
Blizzard titles in China achieved record-high annual revenue, reinforcing commitment to the local market.
Maintained robust net cash position of RMB 163.5 billion ($23.4 billion) as of December 31, 2025.
Financial highlights
Full-year net revenue: RMB 112.6 billion ($16.1 billion), up 10% year-over-year; Q4 revenue: RMB 27.5 billion ($3.9 billion), up 3% year-over-year.
Online games net revenue: RMB 89.6 billion for 2025, up 11% year-over-year; Q4: RMB 21.3 billion, up 4% year-over-year.
Non-GAAP net income for 2025: RMB 37.3 billion ($5.3 billion), up 11%; Q4: RMB 7.1 billion ($1.0 billion), down 27% year-over-year.
Gross profit margin for 2025: 64.3%; Q4: 64.3%, up from 61.0% last year.
Net income attributable to shareholders for 2025: RMB 33.8 billion ($4.8 billion); Q4: RMB 6.2 billion ($892.6 million).
Outlook and guidance
Plans to launch Sea of Dawn in Q3 2026 with positive early feedback and a global cross-platform rollout.
Continued investment in AI, vertical models, and talent to maintain leadership in high-quality game development and next-generation gameplay innovation.
Focus on delivering exceptional experiences, fostering creative talent, and advancing AI capabilities to extend franchise longevity and global value.
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