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Pullup Entertainment (ALPUL) Q4 2026 TU earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Pullup Entertainment Société anonyme

Q4 2026 TU earnings summary

22 Apr, 2026

Executive summary

  • Q4 revenue grew 53.3% year-over-year to €84.0 million, driven by a strong back catalog, though new releases underperformed internal targets due to intense competition and high expectations for key titles like Toxic Commando, Memories in Orbit, and Starship Troopers.

  • Full-year back catalog revenue reached €189.0 million, up 52.9% year-over-year and nearly triple 2022/23 levels, reflecting the success of the portfolio and a shift toward recurring revenue.

  • Twelve games were released this year, averaging 84% positive player ratings on Steam; five new games ranked in Steam's top 10 premium games by revenue at launch, with Roadcraft surpassing 1 million units sold and MARVEL Cosmic Invasion showing strong long-term sales potential.

  • Warhammer 40,000: Space Marine 2 exceeded 12 million unique players, with over 30% of its revenue now from live content.

  • Notable launches included John Carpenter's Toxic Commando (below expectations), Absolum (over 500,000 copies sold), and Roadcraft (over 1 million sold).

Financial highlights

  • Q4 back catalog revenue was €52.1 million, up 87.2% year-over-year and above expectations.

  • Q4 new releases generated €27.0 million, below internal expectations, mainly due to underperformance in March.

  • Adjusted EBIT guidance for fiscal 2025/26 revised to €10–15 million, down from prior expectations, reflecting underperformance of some new releases and accelerated amortizations.

  • Net debt expected between €85–90 million at March-end, with cash around €50 million.

  • Other group revenue in Q4 was €4.9 million, up 2.7x year-over-year.

Outlook and guidance

  • Adjusted EBIT for fiscal 2025/26 expected between €10–15 million, reflecting lower new release revenue, accelerated depreciation, and project cancellations.

  • CapEx guidance for video games set at €70–80 million for fiscal 2026 and beyond, down from a previous range of €70–100 million.

  • Prior targets for fiscal 2027 suspended; more details to be provided in June.

  • Focus on prudence, selectivity, and visibility in new project investments to ensure profitable growth and cash flow generation.

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