G5 Entertainment (G5EN) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
22 Jul, 2026Executive summary
Revenue for Q2 2025 was SEK 231.6M–232M, down 1.7% sequentially and 11% year-over-year in USD, and 20% year-over-year in SEK, reflecting a seasonally slow quarter but improved over Q1's decline.
Gross margin reached a record 70.0%, driven by the growth of the G5 Store channel.
Operating profit (EBIT) was SEK 5.6M (2.4% margin), down 74% year-over-year, mainly impacted by SEK/USD currency fluctuations and increased UA spend; adjusted EBIT margin would be 6.8%.
Strong cash position at SEK 247M, up from SEK 196M last year, with zero debt and a dividend payout of SEK 8/share (SEK 62.2M total).
G5 Store revenue grew 38.5% year-over-year and 8–8.4% sequentially in USD, now accounting for 23–23.3% of net revenue.
Financial highlights
Revenue declined 1.7% sequentially and 11% year-over-year in USD; 20% year-over-year in SEK.
Gross margin expanded to 70.0% from 67.8% year-over-year.
EBIT margin was 2.4%, adjusted EBIT margin would be 6.8% excluding FX impact.
Cash flow before financing activities was SEK 25.7M, up from SEK 6.5M last year; total cash flow was SEK -38.8M, mainly due to dividend payout.
Net profit for Jan–Jun was SEK 18.8M (EPS SEK 2.40), down from SEK 61.0M (EPS SEK 7.79) year-over-year.
Outlook and guidance
Focus on sustainable growth, healthy profitability, and delivering new titles, with Twilight Land expected to launch globally in H2 2025.
Continued improvements to active games and increased UA spend to drive growth; UA spend to remain within 17–22% of revenue.
First third-party games to be distributed on G5 Store before year-end; technical preparations underway.
No formal forecasts, but aim for top-line stabilization and future growth through scalability and retention improvements.
New management hires and operational efficiencies to support future growth.
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