Remedy (REMEDY) CMD 2024 summary
Event summary combining transcript, slides, and related documents.
CMD 2024 summary
3 Feb, 2026Strategic direction and future plans
Entering a new growth era in 2025, aiming for regular annual game launches and expansion of existing franchises into world-class entertainment properties.
Four strategic pillars: grow world-class franchises, create distinctive games, enable successful productions, and self-publish owned games.
Focus on expanding Alan Wake and Control through sequels, spin-offs, and transmedia opportunities, leveraging a partnership with Annapurna for TV and film.
Max Payne Remake continues as a partner project with Rockstar, balancing the portfolio and utilizing internal synergies.
No significant headcount growth planned; current organization supports four concurrent projects, with selective hiring for publishing and key areas.
Financial guidance and targets
Target to double 2024 revenue by 2027, with continued growth beyond that milestone.
Aim for a 30% EBITDA margin by 2027, maintaining at least that level through 2030.
Minimum 100% return on investment per game, with business cases built for 3–5 year payback periods.
Self-publishing model expected to significantly increase profit potential compared to previous publisher-funded models.
Sufficient funding secured, including a €15 million convertible loan from Tencent, and a strong cash position to support self-publishing transition.
Business model and self-publishing transition
Shift from development fees and royalties to a revenue mix dominated by self-published game sales.
Self-publishing enables higher revenue share, closer integration between development and publishing, and more direct audience engagement.
Publishing team expanded to over 18 people, targeting just above 20, with operational scale achieved through key external partners.
Marketing budgets for AAA launches are managed carefully, with flexibility to adjust spend post-launch, and partnerships with platform holders to maximize visibility.
Risks in self-publishing include marketing effectiveness and competition, mitigated by experience, partnerships, and careful launch timing.
Latest events from Remedy
- 2025 revenue rose 17.5% with strong game sales; CONTROL Resonant set for 2026 launch.REMEDY
Q4 202510 Feb 2026 - Revenue up 33.7%, Q2 up 16.2%, profitability improves, and key franchises advance.REMEDY
Q2 20241 Feb 2026 - Q3 2024 revenue up 129%, fueled by development fees, partnerships, and self-publishing shift.REMEDY
Q3 202417 Jan 2026 - Revenue up 49% in 2024; self-publishing and partnerships drive growth and profitability.REMEDY
Q4 20242 Dec 2025 - Revenue up 24.1%, profitability restored, and first self-published title launches in June.REMEDY
Q1 202528 Nov 2025 - Q2 revenue up 64% to EUR 16.9M; Firebreak launch underwhelms, but outlook stays positive.REMEDY
Q2 202523 Nov 2025 - Q3 revenue dropped 32% and a major impairment led to a sharp EBIT loss despite cash gains.REMEDY
Q3 202530 Oct 2025