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Roblox (RBLX) Q2 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Roblox Corporation

Q2 2026 earnings summary

2 Aug, 2026

Executive summary

  • Revenue grew 36% year-over-year to $1.5B, with bookings up 8% to $1.6B and DAUs reaching 123M, 82% of which are international.

  • Net loss narrowed to $183M from $278M year-over-year, while adjusted EBITDA rose to $152M from $18M, reflecting improved operational efficiency.

  • Strategic focus on long-term retention, AI investments, content diversification, and safety infrastructure to drive future growth.

  • The company repurchased $380M in shares in Q2 2026, with $2.6B remaining under the buyback program.

Financial highlights

  • Revenue: $1.5B (+36% YoY); bookings: $1.6B (+8% YoY); DAUs: 123M.

  • Net loss: $183M (improved from $278M YoY); adjusted EBITDA: $152M (up from $18M YoY).

  • Free cash flow: $294M (+66% YoY); operating cash flow: $318M (+60% YoY).

  • Monetization per hour declined, especially among under-13 users, due to a shift from viral to evergreen experiences.

  • Average bookings per DAU (ABPDAU): $13.35 in Q2 2026.

Outlook and guidance

  • Q3 2026 bookings guidance: $1.58B–$1.65B (down 14–18% YoY); revenue guidance: $1.41B–$1.49B (4–10% YoY growth).

  • Q3 2026 net loss expected between $307M–$348M; adjusted EBITDA guidance: $41M–$46M.

  • No revised full-year guidance due to high variability and ongoing platform changes.

  • Long-term conviction in exceeding 20% annual growth and capturing 10%+ of the global gaming market.

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