Unity Software (U) Q1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2026 earnings summary
7 May, 2026Executive summary
Q1 2026 revenue reached $508.2 million, up 17% year-over-year, with strategic revenue up 35% to $432 million, driven by strong performance in both Create and Grow segments and significant AI adoption.
Net loss widened to $347 million, primarily due to $279 million in impairment charges from the sunsetting of the ironSource Ad Network and planned Supersonic divestiture.
Adjusted EBITDA improved to $138 million (27% margin), up from $84 million (19% margin) in Q1 2025.
Free cash flow increased to $66 million from $7 million year-over-year.
Strong AI adoption among game developers, with 90% usage, fueling a 60% year-over-year increase in new mobile app releases and 20% quarter-over-quarter growth in signups.
Financial highlights
Strategic Grow revenue reached $279 million, up 49% year-over-year; Create revenue was $154–$157 million, up 4–15% year-over-year.
GAAP gross margin was 31%, down from 74% in Q1 2025 due to impairment charges; adjusted gross margin remained stable at 82%.
Adjusted EBITDA was $138 million, up 65% year-over-year, with a margin of 27%.
Cash and equivalents totaled $2.15 billion as of March 31, 2026.
Free cash flow was $66–$463 million, up significantly year-over-year.
Outlook and guidance
Q2 2026 revenue guidance: $505–$515 million; strategic revenue expected at $455–$465 million, up 29–32% year-over-year.
Strategic Grow revenue guidance: $302–$306 million (+50–52% YoY); Strategic Create revenue: $154–$158 million (+11–14% YoY, includes $12 million one-time item in Q2 2025).
Adjusted EBITDA guidance for Q2: $130–$135 million, up 44–49% year-over-year.
GAAP profitability expected by Q4 2026, with M&A amortization dropping significantly in 2027.
Grow Solutions revenue is expected to shift primarily to Unity Ad Network by year-end 2026 following the exit from ironSource Ads Network and Supersonic.
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