Logotype for Unity Software Inc

Unity Software (U) Q4 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Unity Software Inc

Q4 2025 earnings summary

11 Feb, 2026

Executive summary

  • Fourth quarter 2025 revenue reached $503 million, up 10% year-over-year, surpassing guidance, driven by exceptional Vector and Create Solutions performance, with Vector achieving three consecutive quarters of mid-teen sequential revenue growth and January marking its best month ever.

  • Net loss narrowed to $89 million from $123 million year-over-year, with net loss margin improving to (18)% from (27)%.

  • Adjusted EBITDA rose to $125 million (25% margin), up from $106 million (23% margin) year-over-year.

  • Vector revenue grew 53% in its first three quarters since launch and is expected to surpass a $1 billion annual run rate by end of 2026.

  • The decline of the ironSource ad network is nearly complete, shifting revenue mix toward higher-margin, differentiated AI platform revenue.

Financial highlights

  • Grow segment Q4 revenue: $338M, up 6% sequentially and 11% year-over-year, led by Vector, which represented 56% of Grow revenue in Q4.

  • Create segment Q4 revenue: $165M, up 8% year-over-year, led by subscription growth; excluding non-strategic revenue, Create grew 16%.

  • Adjusted EPS was $0.24, up from $0.20 year-over-year.

  • Free cash flow grew 41% to $400M for 2025; Q4 free cash flow was $119M, with cash provided by operating activities at $121M.

  • Stock-based compensation expense reduced by 19%, now 21% of revenue (down from 33%).

Outlook and guidance

  • Q1 2026 revenue guidance: $480M–$490M; Adjusted EBITDA: $105M–$110M.

  • Vector expected to grow 10% sequentially in Q1; Grow segment to return to sequential growth in Q2.

  • Create segment forecasted for double-digit year-over-year growth in Q1, excluding non-strategic revenue.

  • Adjusted EBITDA margins expected to expand 300 basis points year-over-year in Q1 and improve throughout 2026.

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