11 Bit Studios (11B) Q1 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2025 earnings summary
20 Mar, 2026Executive summary
Revenue for Q1 2025 reached 17.5m PLN, up 14.21% year-over-year, driven by last year's releases, business development, and a mix of own games (67%) and publishing (33%).
EBITDA was 2.21m PLN, but the company posted an operating loss of 2.37m PLN and a net loss of 6.37m PLN, mainly due to higher amortization and negative FX differences.
Operating costs increased significantly due to higher royalties, license payments, depreciation, and marketing expenses.
High foreign exchange costs impacted results, with over 80% of revenue in USD and a 6% decline in the dollar's value.
Cash and equivalents at quarter-end were 69.5m PLN, up 6.18% from year-end 2024.
Financial highlights
Sales revenue: 17,503,440 PLN (Q1 2025), a 14.21% increase year-over-year.
EBITDA: 2,212,556 PLN (Q1 2025); operating loss: -2,369,179 PLN; net loss: -6,373,618 PLN.
Operating costs rose 30% year-over-year to 221 million, mainly from royalties, licenses, and increased depreciation.
Amortization/depreciation rose to 4.58m PLN (Q1 2025) from 0.91m PLN (Q1 2024), reflecting new game launches.
Foreign exchange costs totaled 4.25m PLN, reflecting currency volatility.
Outlook and guidance
Confident that 2025 results will surpass 2024, supported by upcoming releases and strong wishlists for new titles.
Key 2025 launches: The Alters (June), Moonlighter 2 (summer), Death Howl (2025).
No risk seen for delays in the release of The Alters, which is nearly complete and on track.
Plans to release two to three titles per year, focusing on quality over quantity.
Long-term strategy focuses on new IPs, platform game development, and publishing expansion.
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