11 Bit Studios (11B) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
20 Mar, 2026Executive summary
Revenue for H1 2025 reached PLN 58 million, a 90% year-over-year increase, driven by the launch of The Alters and strong sales of Frostpunk 2 and back catalogue titles.
Operating profit was PLN 18.07 million, a turnaround from a loss in H1 2024, with a margin just over 30%.
EBITDA totaled PLN 29.02 million (49.7%–50.69% margin); net profit was PLN 8.5 million (14.5%–14.8% margin).
Key releases: The Alters (PLN 20m), Frostpunk 2 (PLN 13m), Frostpunk 1 (PLN 8m); The Alters sold over 280,000 units by July 8, 2025.
Strategic focus on new internal games, long-term platform game development, and publishing expansion.
Financial highlights
Current assets at end of June: PLN 88 million; cash and equivalents: PLN 52 million (PLN 74 million at end of July).
Liabilities: PLN 27 million; equity: PLN 238 million; equity ratio at 89.6%.
80% of revenue in USD, 15% in EUR; over PLN 8 million in FX losses due to USD/PLN rate.
Operating expenses rose 11.7% year-over-year to PLN 40.34 million, mainly due to higher amortization from new launches.
Net cash from operating activities was negative at -22.8 thousand PLN, impacted by increased receivables.
Outlook and guidance
Management expects 2025 revenue and net profit to exceed 2024, but notes FX headwinds.
Key H2 2025 drivers: Frostpunk 2 console release, new DLCs, launches of Moonlighter 2 and Death Howl.
Cash balances expected to be higher by year-end; ongoing and planned investments to be self-financed.
New internal projects (P12, P13) in prototyping/design; P14 to start this year, P15 next year.
At least two new publishing titles to be announced in 2025; one may launch in 2026.
Latest events from 11 Bit Studios
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Q1 202520 Mar 2026 - Record revenue, new three-pillar strategy, and up to seven games in parallel for 2025.11B
Investor Update3 Feb 2026 - Revenue and profit declined year-over-year, but major new releases and DLCs are set to drive Q4 growth.11B
Q3 20251 Dec 2025 - Record revenue growth driven by Frostpunk 2 offset by major one-off impairment losses.11B
Q4 202410 Nov 2025 - Record-breaking results as Frostpunk 2 drives revenue and profit to all-time highs.11B
Q3 202413 Jun 2025 - Revenue up 24% but higher costs led to a net loss; major game launches expected to drive growth.11B
Q2 202413 Jun 2025