Digital Bros (DIB) Investor presentation summary
Event summary combining transcript, slides, and related documents.
Investor presentation summary
17 Jun, 2026Company overview and strategy
Operates as a global video game publisher and developer with 35+ years of experience and direct presence in 9 countries.
Focuses on two main business units: Premium Games and Free-to-Play, with 7 internal studios and a diversified portfolio.
Strategic shift toward owned IPs, operational efficiency, and revenue predictability, including a 30% workforce reduction and a more selective project pipeline.
Refocused on four key verticals: sim racing, heist games, action RPG, and match-three games.
Aims to become a leader in selected market verticals by leveraging strong brands and engaged communities.
Financial performance and outlook
HI FY26 revenue reached €69m, up from €43m YoY, driven by Wuchang: Fallen Feathers and Assetto Corsa franchise.
EBITDA rose to €33.6m (48.6% margin), EBIT turned positive at €14.9m, and net profit reached €2m.
Revenue and EBITDA trends show a shift from volume to profitability, with higher margins from owned IPs.
Cost base reduced through lower payroll and service costs following reorganization.
Guidance for FY26 confirms revenue growth, improved risk profile, and net debt reduction.
Portfolio highlights and key releases
Assetto Corsa EVO and Assetto Corsa Rally launched in FY26, both achieving top positions on Steam and strong community engagement.
Wuchang: Fallen Feathers launched in July 2025, peaking at 130,000 concurrent users and becoming the most-played non-FromSoftware Soulslike.
Puzzle Quest franchise continues to anchor the Free-to-Play segment, with new titles in development.
FY27 pipeline includes Bloodstained: The Scarlet Engagement and new Puzzle Quest and Free-to-Play titles, focusing on established brands.
Latest events from Digital Bros
- EBITDA rose 35% to €13.1M despite an 8.7% revenue drop, with Premium Games leading.DIB
Q2 24/2517 Jun 2026 - Revenue up 6.2% to €21.5M, EBITDA more than doubled, net loss narrowed to €2.3M.DIB
Q1 24/2517 Jun 2026 - Revenue up 60.4% YoY to €69M, driven by Premium Games and strong profitability.DIB
Q2 25/2616 Jun 2026 - Revenue up 34.4% and EBITDA doubled, but net loss widened due to impairments and higher expenses.DIB
Q3 25/2614 May 2026 - Revenue and profit surged on Premium Games growth, confirming a strong full-year outlook.DIB
Q1 25/2614 Nov 2025 - Revenue fell 20.6% but net debt improved; positive EBIT and growth expected next year.DIB
Q4 24/2525 Sep 2025 - Stable revenue, net loss from impairments, improved debt, and margin focus amid industry shifts.DIB
Q4 23/2413 Jun 2025 - EBIT turned positive and net loss narrowed, driven by cost cuts and Premium Games strength.DIB
Q3 24/255 Jun 2025