Logotype for G5 Entertainment

G5 Entertainment (G5EN) Q3 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for G5 Entertainment

Q3 2025 earnings summary

22 Jul, 2026

Executive summary

  • Revenue stabilized sequentially in Q3, reaching SEK 229M, up 0.2% quarter-over-quarter but down 15% year-over-year in SEK and 7% in USD, reversing a previous declining trend.

  • Gross margin hit a record 71.2%, driven by the growth of the G5 Store and direct-to-consumer channels.

  • Sherlock led growth with 5.6% sequential and 7.9% year-over-year revenue increase, now accounting for 29% of net revenue.

  • EBIT for Q3 was SEK 12.6M, a 45% decrease year-over-year, with EBIT margin at 5.5%; net profit was SEK 13.4M.

  • G5 Store revenue grew 30% year-over-year and 6% sequentially, now representing nearly 25% of net revenue.

Financial highlights

  • Q3 revenue: SEK 228.6M (down 15% y-o-y); gross profit: SEK 162.8M; gross margin: 71.2% (up from 68.8%).

  • EBIT: SEK 12.6M (down from 22.9M y-o-y); EBIT margin: 5.5%.

  • Net profit: SEK 13.4M; EPS: SEK 1.73 (down from 3.14 y-o-y).

  • Cash position at period end: SEK 247M, with total cash flow for the quarter at SEK 10.4M.

  • Monthly average gross revenue per paying user reached a record $70.8, up from $64.9 last year.

Outlook and guidance

  • Positive momentum expected in seasonally strong Q4 and Q1, with continued focus on improving active games and expanding profitable user acquisition.

  • User acquisition spend increased to 21% of revenue in Q3 and is planned to rise to 25% or higher in Q4 to support growth, especially for Sherlock and Hidden City.

  • New games from third-party developers to launch on G5 Store before year-end.

  • G5 does not publish formal forecasts.

Partial view of Summaries dataset, powered by Quartr API
AI can get things wrong. Verify important information.
All investor relations material. One API.
Learn more