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Gravity (GRVY) Q2 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Gravity Co Ltd

Q2 2025 earnings summary

8 Aug, 2025

Executive summary

  • Revenue for Q2 2025 reached KRW 171 billion, up 24.2% QoQ and 38.9% YoY, driven by strong performance of Ragnarok M: Classic, Ragnarok X: Next Generation, and new regional launches.

  • Operating profit was KRW 20 billion, down 20.5% QoQ but up 31.2% YoY, impacted by increased marketing expenses for global expansion.

  • Net profit attributable to owners was KRW 13.2 billion, down 39.9% QoQ but up 5.4% YoY.

  • Major launches included Ragnarok Online America Latina and Ragnarok X: Next Generation in new regions.

  • Multiple new game launches and regional events supported brand momentum and user engagement.

Financial highlights

  • Gross profit for Q2 2025 was KRW 56.7 billion, with cost of revenues at KRW 114 billion.

  • Cash and cash equivalents stood at KRW 576.8 billion at quarter-end.

  • Total assets increased to KRW 722.5 billion, with equity at KRW 596.4 billion.

  • Operating expenses rose 46.6% QoQ and 15.9% YoY, driven by higher advertising for new titles.

  • Cost of revenue increased 30.4% QoQ and 50.0% YoY, mainly due to commissions for new mobile game launches.

Outlook and guidance

  • Major upcoming launches include Ragnarok M: Classic in the Americas, Europe, Middle East, and Africa in September 2025, and several new titles in 4Q 2025.

  • Expansion into blockchain gaming and new regions expected in the second half of 2025.

  • Continued focus on expanding Ragnarok IP globally, with launches planned in China, Southeast Asia, and other key markets.

  • Strategic emphasis on multi-title, IP-driven growth and entry into Western markets.

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