Gamehaus (GMHS) Company presentation summary
Event summary combining transcript, slides, and related documents.
Company presentation summary
8 Jun, 2026Investment highlights and strategic positioning
Data-driven validation and AI-powered tools enable scalable, repeatable hit-making in mobile gaming.
Global creator network and GBS platform create self-reinforcing growth loops and network effects.
Integrated platform connects creators, developers, publishers, and players, embedding data validation at every stage.
Four strategic shifts: fragmented to integrated, guesswork to validation, local to global, and one-off profits to a recurring platform model.
Focus on empowering small and mid-sized developers through collaborative partnerships and commercial amplification.
Market opportunity and portfolio
Mobile games are the largest and fastest-growing segment, with 49% of global gaming revenue and a projected 1.67 billion paying gamers by 2027.
Multi-genre portfolio emphasizes casual and mid-core games, with ongoing expansion into new genres.
Strategic focus on RPG and puzzle games, leveraging high-quality Asian development teams and global creative partnerships.
Addressable markets include $2B Chinese overseas publishing, $54B global casual/mid-core, and $114B global mobile gaming.
Financial and operational performance
FY2025 revenue reached $118.0M, with $3.8M net income and a 3.2% net margin; Q2 FY26 revenue was $26.3M with $0.9M net income and a 3.5% margin.
Majority of revenue from in-app purchases, with advertising as a secondary stream.
Average DAUs were 693K in FY2025 and 499K in Q2 FY26; payer conversion rates were 2.2% and 2.5% respectively.
Cost structure includes significant investment in R&D, sales & marketing, and G&A.
Latest events from Gamehaus
- Q3 revenue beat guidance at $26.2M, net income rose, and DTC/AI drove margin gains.GMHS
Q3 20268 Jun 2026 - Net income rose 151% as margin gains offset lower revenue; ARPDAU and DTC share increased.GMHS
Q2 202611 May 2026 - 9M FY25 revenue was $87.4M, net margin 2.6%, Q4 outlook: $27.5M–$30M revenue.GMHS
Q3 20256 Jan 2026 - Revenue and profit declined YoY, but cost controls and new initiatives support future growth.GMHS
Q4 202531 Dec 2025 - Global mobile game publisher with declining revenue and user metrics, facing PRC and platform risks.GMHS
Registration Filing29 Nov 2025 - Global mobile game publisher registers 52M+ shares for resale; revenue and users declined, but profits rose.GMHS
Registration Filing29 Nov 2025 - Net income rose 18% YoY to $1.8M on $27.7M revenue, with improved payer metrics and margins.GMHS
Q1 202625 Nov 2025