Logotype for Gamehaus Holdings Inc

Gamehaus (GMHS) Q2 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Gamehaus Holdings Inc

Q2 2026 earnings summary

23 Mar, 2026

Executive summary

  • Achieved $26.3 million in Q2 FY26 revenue, near the upper end of guidance, with a 151% year-over-year increase in net income to $0.9 million and operating margin expansion to 3.3% from 0.8% last year.

  • Strategic focus on efficiency, profitability, and disciplined cost management, including an 18.4% year-over-year reduction in selling and marketing expenses.

  • DTC channel breakthroughs contributed 10% of total revenue and over 30% for the flagship title, improving margin profile and reducing platform dependency.

  • Product pipeline advancing in RPG and Puzzle genres, with new RPG titles and four to five new puzzle games targeted for launch by end of 2026.

  • AI-driven production platform deployed, significantly reducing asset production cycles and laying groundwork for scalable expansion.

Financial highlights

  • Total revenue declined 7.8% year-over-year to $26.3 million, with in-app purchase revenue at $23.9 million and advertising revenue at $2.4 million.

  • Operating costs and expenses fell 10.1% to $25.4 million, driven by lower platform fees and reduced profit-sharing.

  • Operating income rose to $0.9 million from $0.2 million, and net income doubled to $0.9 million.

  • Ended the quarter with $17.4 million in cash and cash equivalents, up from $15.2 million at June 30, 2025.

  • In-app purchases contributed $23.9 million; advertising revenue was $2.4 million, both declining year-over-year.

Outlook and guidance

  • Q3 FY26 revenue guidance set at $24 million–$26 million, reflecting prudent assessment of product launch timing and market conditions.

  • Management expects DTC to exceed 15% of total revenue by fiscal year-end, with further penetration potential.

  • Margin stability expected before new product launches, with short-term pressure anticipated during major marketing campaigns, followed by recovery.

  • Multiple new titles in RPG and Puzzle genres are in development, with launches and promotional campaigns planned.

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