Gamehaus (GMHS) Q3 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2026 earnings summary
8 Jun, 2026Executive summary
Revenue for Q3 FY2026 was $26.2 million, down 9.1% year-over-year but exceeding the upper end of guidance, reflecting resilience in the core business.
Cumulative net income for the first nine months reached $3.2 million, up 40% year-over-year, with Q3 net income rising 16.4% to $0.5 million.
Strategic focus remains on efficiency-first profitability, DTC expansion, and AI integration across business functions.
Direct-to-Consumer penetration reached 13.9% company-wide and 36.7% for the flagship title.
Cost structure and marketing adjustments supported profitability despite lower user volumes.
Financial highlights
In-app purchase revenue was $23.4 million (down 9.9% YoY); advertising revenue was $2.8 million (slightly down YoY).
Operating income improved to $0.5 million (margin 2.1%), up from $0.3 million (margin 1.0%) YoY.
Net income for the quarter was $0.5 million, up from $0.4 million YoY.
Cash and cash equivalents at quarter-end were $18.3 million, up from $15.2 million as of June 2025.
Operating costs and expenses fell 10.1% YoY to $25.7 million, with cost of revenue down 12.7%.
Outlook and guidance
Q4 FY2026 revenue expected between $23 million and $26 million, reflecting product launch pacing and marketing investments.
Fiscal 2027 outlook anticipates profitable growth as new titles launch, supported by improved margins and AI/DTC advantages.
Management targets 15–20% DTC penetration by fiscal year-end.
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