Gamehaus (GMHS) Q1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2026 earnings summary
25 Nov, 2025Executive summary
Revenue for Q1 FY2026 was $27.7 million, down 7.5% year-over-year, mainly due to reduced user acquisition spending and lower ad revenue, but in line with guidance.
Net income rose 18% year-over-year to $1.8 million, with net margin improving to 6.7% from 5% sequentially, reflecting improved operational efficiency and cost controls.
Deliberate cost controls and a focus on operational efficiency led to higher margins and a more sustainable business model.
The company is advancing its AI-powered publishing strategy and expanding its product pipeline, including a new RPG title launched late in the quarter and several more in development, especially in Puzzle and RPG genres.
Financial highlights
In-app purchase revenue was $25.3 million (down from $26.9 million YoY); advertising revenue was $2.4 million (down from $3.0 million YoY).
Operating income was $1.0 million (3.6% margin), down from $1.5 million (5.0% margin) year-over-year.
Average revenue per daily active user (ARPDAU) increased 24.4% year-over-year to $0.536.
Cash and cash equivalents at quarter-end were $15.3 million as of September 30, 2025.
Operating costs and expenses fell 6.2% to $26.7 million, with notable reductions in selling and marketing expenses.
Outlook and guidance
Q2 FY2026 revenue guidance is $24–27 million, reflecting seasonal holiday dynamics, ongoing market conditions, and disciplined marketing spend.
Multiple new titles in RPG and puzzle genres are in development or testing, with a major RPG launch expected before March 2026.
DTC (direct-to-consumer) revenue mix is expected to exceed 15% by the first half of calendar 2026, supporting further margin improvement.
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