Beyond Frames (BEYOND) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
21 Aug, 2025Executive summary
Achieved record EBITDA for both Q2 and H1 2025, driven by cost savings and higher-margin activities, despite lower sales year-over-year.
Focused on profitability through catalog performance, live service support, and development of TMNT: Empire City.
Major launches included GORN 2 and Silent North, with GORN 2 performing exceptionally well but sales recognition deferred due to recoupment terms.
Secured new financing partnerships and expanded project funding models to support ongoing and future projects.
Financial highlights
Q2 2025 sales: SEK 34.2M (down from SEK 41.2M in Q2 2024); H1 2025 sales: SEK 73.3M (down from SEK 100.8M in H1 2024).
Q2 2025 EBITDA: SEK 6.0M (up from SEK -0.6M); H1 2025 EBITDA: SEK 9.1M (up 21.8% year-over-year).
Q2 2025 profit after financial items: SEK -2.9M (improved from SEK -8.8M); H1 2025: SEK -6.7M (improved from SEK -8.2M).
Cash and cash equivalents at quarter-end: SEK 8.6M (down from SEK 14.3M year-over-year).
Equity attributable to shareholders: SEK 67.1M (down from SEK 74.6M year-over-year).
Outlook and guidance
Profitability targeted through maximizing catalog performance, supporting live service titles, and advancing TMNT: Empire City.
Strategic focus on M&A, partnerships, and adapting to evolving XR distribution platforms.
Anticipates continued growth in wishlist activity for TMNT: Empire City and expects GORN 2 recoupment to conclude by end of Q3 or early Q4.
Latest events from Beyond Frames
- EBITDA up 133% in Q4 2025, with strong cost control and major VR title set for 2026.BEYOND
Q4 202519 Feb 2026 - Record H1 sales, strong recurring revenue, and a robust game pipeline despite Q2 profit decline.BEYOND
Q2 202423 Jan 2026 - Record revenue and EBITDA growth, but deeper losses as new VR titles and IPs are developed.BEYOND
Q4 202423 Dec 2025 - Q3 2025 delivered stable recurring revenues, major project funding, and sets up for a strong Q4.BEYOND
Q3 202520 Nov 2025 - Revenue up 37% YTD, with strong game launches and high engagement driving future growth.BEYOND
Q3 202413 Jun 2025 - Revenue fell sharply, but new launches and financing position Beyond Frames for future growth.BEYOND
Q1 20256 Jun 2025