Beyond Frames (BEYOND) Q4 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2024 earnings summary
23 Dec, 2025Executive summary
Achieved record annual revenue of 175.8 MSEK in 2024, up 28.4% year-over-year and 609% compared to 2022, with Q4 sales of 43.3 MSEK, a 7.1% increase from Q4 2023.
Maintained strong recurring sales and paid milestones despite VR market challenges, with growth driven by successful game launches, especially Ghosts of Tabor, and milestone payments from ongoing projects.
Despite revenue growth, reported a full-year loss after financial items of -19.3 MSEK, widening from -7.7 MSEK in 2023.
Ended Q4 with 7.4 MSEK in cash, down from 21.8 MSEK a year earlier; a 10.2 MSEK share issue was completed in January 2025 to strengthen liquidity.
Major game launches and updates, including Ghosts of Tabor, Down the Rabbit Hole Flattened, and the announcement of a TMNT VR game, drove portfolio and operational diversity.
Financial highlights
Full-year EBITDA reached 12.6 MSEK, a 28% increase from last year; Q4 EBITDA was 3.6 MSEK.
EBIT showed an operating loss of 4.1 MSEK for Q4 and 19.2 MSEK for the year, mainly due to early depreciation of development costs.
Q4 profit after financial items was -4.4 MSEK; full-year profit after financial items was -19.3 MSEK.
Cash flow after working capital changes was 18.5 MSEK; net cash burn for the year was 14.5 MSEK.
Equity attributable to shareholders at year-end was 63.5 MSEK (3.62 SEK/share), down from 81.9 MSEK (4.77 SEK/share) a year earlier.
Outlook and guidance
Multiple new titles are in development, with releases planned through H1 2026, including the Teenage Mutant Ninja Turtles VR game.
Revenue expectations for the Turtles game are 350–700 MSEK over three years.
Management expects continued strong catalog and new title revenues in 2025, with optimism for strategic opportunities amid a challenging economic climate.
Actively exploring additional financing options to support growth and manage market volatility.
Latest events from Beyond Frames
- EBITDA up 133% in Q4 2025, with strong cost control and major VR title set for 2026.BEYOND
Q4 202519 Feb 2026 - Record H1 sales, strong recurring revenue, and a robust game pipeline despite Q2 profit decline.BEYOND
Q2 202423 Jan 2026 - Q3 2025 delivered stable recurring revenues, major project funding, and sets up for a strong Q4.BEYOND
Q3 202520 Nov 2025 - Record EBITDA and improved margins achieved, with profitability targeted through new launches and financing.BEYOND
Q2 202521 Aug 2025 - Revenue up 37% YTD, with strong game launches and high engagement driving future growth.BEYOND
Q3 202413 Jun 2025 - Revenue fell sharply, but new launches and financing position Beyond Frames for future growth.BEYOND
Q1 20256 Jun 2025