Beyond Frames (BEYOND) Q3 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2025 earnings summary
20 Nov, 2025Executive summary
Q3 2025 was a maintenance and development quarter with steady recurring revenues from the game catalog and no major milestones, aligning with management expectations.
Strategic groundwork in partnerships, game development, and marketing is building momentum for a strong Q4 and future growth, especially in XR and smart glasses.
Financial highlights
Q3 2025 sales were 27,971 kSEK, down from 31,781 kSEK in Q3 2024; EBITDA was 76 kSEK, down from 1,486 kSEK.
Profit after financial items for Q3 was -6,070 kSEK (Q3 2024: -6,825 kSEK); EBITDA per share was 0.004 SEK.
For Jan–Sep 2025, sales totaled 101,307 kSEK (down from 132,570 kSEK), with EBITDA of 9,157 kSEK, up 2.4% year-over-year.
Cash and cash equivalents at quarter-end were 12,672 kSEK, up from 8,952 kSEK a year earlier and 8,608 kSEK at the end of Q2 2025.
Outlook and guidance
Q4 2025 is expected to be stronger, with anticipated revenue recognition from GORN 2 after recoupment and additional project funding for TMNT VR.
Strategic focus on XR and smart glasses, with ongoing discussions with major IP holders for future projects.
Latest events from Beyond Frames
- EBITDA up 133% in Q4 2025, with strong cost control and major VR title set for 2026.BEYOND
Q4 202519 Feb 2026 - Record H1 sales, strong recurring revenue, and a robust game pipeline despite Q2 profit decline.BEYOND
Q2 202423 Jan 2026 - Record revenue and EBITDA growth, but deeper losses as new VR titles and IPs are developed.BEYOND
Q4 202423 Dec 2025 - Record EBITDA and improved margins achieved, with profitability targeted through new launches and financing.BEYOND
Q2 202521 Aug 2025 - Revenue up 37% YTD, with strong game launches and high engagement driving future growth.BEYOND
Q3 202413 Jun 2025 - Revenue fell sharply, but new launches and financing position Beyond Frames for future growth.BEYOND
Q1 20256 Jun 2025