Beyond Frames (BEYOND) Q4 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2025 earnings summary
19 Feb, 2026Executive summary
Q4 2025 sales were 28,673 kSEK, down from 43,264 kSEK year-over-year, but EBITDA rose 133% to 8,467 kSEK due to stable recurring income, milestone payments, and cost control.
Full-year 2025 sales reached 129,980 kSEK, a 26% decrease from 175,834 kSEK in 2024, while EBITDA improved 40% to 17,625 kSEK.
Profit after financial items for Q4 was 2,338 kSEK (vs. -4,395 kSEK), and for the year -10,412 kSEK (vs. -19,386 kSEK).
Cash at year-end was 8,865 kSEK, up from 7,364 kSEK a year earlier.
Major VR title Teenage Mutant Ninja Turtles: Empire City is on track for Spring 2026 release, with strong pre-release recognition.
Financial highlights
Q4 EBITDA per share was 0.45 SEK (0.21 SEK last year); profit per share after financial items was 0.13 SEK (-0.25 SEK).
Full-year EBITDA per share was 0.95 SEK (0.72 SEK); profit per share after financial items was -0.56 SEK (-1.10 SEK).
Operating expenses in Q4 fell 33% year-over-year, mainly due to lower external costs and more efficient staffing.
Investments in intangible assets for Q4 were 10,554 kSEK, up from 7,359 kSEK.
Outlook and guidance
Management prioritizes profitability and margin discipline, with adequate liquidity and secured project funding for key releases.
Anticipates healthy cash levels through cost-saving measures, credit facility access, and expected revenue from TMNT: Empire City.
Advanced discussions ongoing with major publishers and IP partners for future projects.
Latest events from Beyond Frames
- Record H1 sales, strong recurring revenue, and a robust game pipeline despite Q2 profit decline.BEYOND
Q2 202423 Jan 2026 - Record revenue and EBITDA growth, but deeper losses as new VR titles and IPs are developed.BEYOND
Q4 202423 Dec 2025 - Q3 2025 delivered stable recurring revenues, major project funding, and sets up for a strong Q4.BEYOND
Q3 202520 Nov 2025 - Record EBITDA and improved margins achieved, with profitability targeted through new launches and financing.BEYOND
Q2 202521 Aug 2025 - Revenue up 37% YTD, with strong game launches and high engagement driving future growth.BEYOND
Q3 202413 Jun 2025 - Revenue fell sharply, but new launches and financing position Beyond Frames for future growth.BEYOND
Q1 20256 Jun 2025